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Understanding
the button designer interface By Deb DeHaven Ulead Photo Impact
versions 5, 6, and 7 |
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Level: Intermediate needed items: No needed items Optional items: Sample
preset Description: Learn to work with the light and bevel settings
in the any shape button designer engine to create gem or glass presets for
yourself or to share with others. |
Many beautiful gemlike or
glasslike presets can be created with the button designer any shape
engine that will rival Eye Candy's glass or Blade pro's shiny presets.
I'm going to endeavor here to show you how to create your own presets
for the button designer.
Create a path shape that is 2d and white. You can use
any shape you like for this. The shape you choose will show in the
thumbnails for your preset. | |
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Go to web/ button
designer/ any shape. You will see a plain beveled button in the
preview. As normal, you can pick the bevel type and the width and
light direction for your preset. I think this part of the button
designer has been well explored in previous tutorials. At this point
however, you may not be able to see the button well enough (since it
is white) to look at the different effects of different bevels. So
click directly on the light tab.
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The
light tab is where you can add different colors to your preset,
making your gem preset come alive. You can add up to four lights
here. Let's start out by clicking on the little white square beside
light color. When you left click that square, you get the ulead
color picker. However, you can right click for
more choices if you prefer the windows color picker, or even an on
screen color. So choose a color other than white for your color.
I've chosen a purple one. After you chose your color the screen will
refresh to show your shape as it will look with the one color
applied. Already, we have a nice lavender colored, shiny button. The
color is more lustrous than it would be if you were simply adding a
bevel to a lavender colored button.
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The light value, (the slider
above light color) adjusts the strength of the light of
the color you choose here. For now, keep it the same for each new
color. Playing with the light values for each light you add will change
the overall color of your preset. It will also serve to brighten the
light shining on your button, and may wash out your colors if it is too
high. |
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Each light has it's own color
and it's own settings. Add another light by pressing the up arrow
beside lights, and then click on the second light. (In this example,
only one light is active, so the second light is grayed out. When
you add a light you will see it become active and available.) Now
adjust the settings for this light as you did for the first one.
Notice if you choose a different color light here your button takes
on a different color with two different colors of lights. So choose
a pleasing color that will coordinate well with your first color.
You may have to play around here to get something that pleases you.
The light value of each light is separate. A low number here will
mean that that color will not be a predominant one in your gem
preset, while a higher number will give that color more weight.
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As you add lights to your
preset, you will notice that the light color gets brighter and
brighter. Therefore, you will have to decrease the highlight setting
each time you add a new light. The highlight setting applies to all
of the lights, and the least number you can choose is -100. I found
that -100
was a good setting when I had added four lights. This may be higher
if your light value was different than the ones I used. I continued
adding lights until I had four, and ended up with this button (on
the right). This is the optinal preset downloadable above. I
encourage you to download it to explore the settings. You may even
use this preset as a template, changing the bevel style and the
light colors to create any number of presets.
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 Now that you have your light settings in place it is
time to add an interesting bevel. The bevel can make a big
difference to your preset. Choose your bevel in the bevel type
section. Here you are shown a thumbnail of the bevel outline. Choose
one with ridges, and then change the repeat number to add more rings
of bevels. The shape and size of your original image will determine
how the bevels look, so you may want to get in the habit of right
clicking on your presets and clicking modify properties and apply to
fine tune this aspect of your preset when using them. When you
are satisfied with your preset, click the add button to add it to
your own gallery. I hope this has explained a bit of the
mysteries of the button designer, and will give you a starting point
in designing your own presets.
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Eye candy glass has nothing over
pi's button designer, any shape engine. Look at the frame effect on the left.
If you wish, you
can add a texture to your finished object through the texturizer
plugin, or use pi's own built in texturizer available through the creative painting engine.
When using button designer
presets, remember that they will change path items automatically to
image items, and that they build on top of each other, they do not
replace the previous one. Combining presets can get you some
beautiful effects, but remember that too many presets combined will
add so much color that you will be left with a totally black object.
When combining presets it s a good idea to only apply two at a time
at the most, using the undo button to remove a preset if you don't
care for the result.
Buttton designer presets are not
just for buttons. They can be applied to any shape made with the
path tool as well as regular image objects. The make excellent
frames as well! Use them on a flower or butterfly to make a
decorative brooch, or use them to make gems to adorn your projects.
They also can give text a glass or gem effect.
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